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  Computing Notes
  => 1 Introduction To Computing
  => 1.1 Computer Hardware
  => 1.2 Computer Software
  => 1.3 The Human-Computer Interface
  => 1.4 Business Information Systems
  => 1.5 Batch Processing
  => 2 Word Processing
  => 2.1 Introduction
  => 2.2 Editing Facilities
  => 2.3 Bullets And Numbering
  => 2.4 Layout Facilities
  => 2.5 Headers And Footers
  => 2.6 Style Controls
  => 2.7 Spelling And Grammar Checking
  => 2.8 Inserting Columns
  => 2.9 Borders And Shading
  => 2.10 Tables
  => 2.11 Inserting Graphics
  => 2.12 Mail Merging
  => 2.13 Macros
  => 3 Programming In QuickBASIC
  => 3.1 Introduction
  => 3.2 Variables, Input And Output
  => 3.3 Arithmetic Operators
  => 3.4 Iteration
  => 3.5 Selection
  => 3.6 Functions
  => 3.7 Subprograms
  => 3.8 Recursion
  => 3.9 Arrays
  => 3.10 Program Structure
  => 3.11 Jackson Structure Diagrams
  => 3.12 String Processing
  => 4 Data Representation
  => 4.1 Different Computer Codes
  => 4.2 Binary Integers
  => 4.3 Higher Number Bases
  => 4.4 Graphics, Sounds And Other Interpretations
  => 4.5 Fixed Point Binary Numbers
  => 4.6 Floating Point Binary Numbers
  => 4.7 Range And Accuracy
  => 5 Spreadsheets
  => 5.1 Introduction
  => 5.2 General Features
  => 5.3 "What If" Calculations
  => 5.4 Changing The Workbook's Appearance
  => 5.5 Relative And Absolute Reference
  => 5.6 Sorting And Filters
  => 5.7 Charts
  => 5.8 Lookup
  => 5.9 The IF Function
  => 5.10 Goal Seeker
  => 5.11 Solver
  => 5.12 Macros
  => 6 Files
  => 6.1 File Concepts
  => 6.2 Serial & Sequential Files
  => 6.3 Indexed Sequential Files
  => 6.4 Random Access Files
  => 6.5 Overview of File Processing
  => 7 Standard Algorithms
  => 7.1 Linear Searches
  => 7.2 Binary Search
  => 7.3 Internal Sorting
  => 7.4 External Sorting
  => 8 Legal Issues And Data Security
  => 8.1 The Computer Missuse Act 1990
  => 8.2 The Data Protection Act 1984
  => 8.3 Computer Fraud
  => 8.4 Software Copyright
  => 8.5 Viruses And Trojans
  => 8.6 Security Of Data
  => 8.7 Data Integrity
  => 9 Databases
  => 9.1 Flat-file Databases
  => 9.2 Introduction To Relational Databases
  => 9.3 The Aims Of Database Normalisation
  => 9.4 Security And Integrity Issues
  => 9.5 Database Management
  => 10 Data Structures
  => 10.1 Introduction
  => 10.2 Linear Lists
  => 10.3 Linked Lists
  => 10.4 Queues
  => 10.5 Stacks
  => 10.6 Binary Trees
  => 11 Systems Development
  => 11.1 Introduction
  => 11.2 Analysis
  => 11.3 Design
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  => 11.6 Testing
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  => 11.9 System Documentation
  => 12 Peripherals
  => 12.1 Input Devices
  => 12.2 Output Devices
  => 12.3 Storage Devices
  => 13 Computer Architecture
  => 13.1 The Processor And Memory
  => 13.2 The Fetch-Execute Cycle
  => 13.3 Data Buses
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  => 14.1 Interpreters
  => 14.2 Compilers
  => 14.3 Compilation Phases
  => 14.4 Assemblers
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  => 15.1 Operating System Functions
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  => 15.3 Job Control Language
  => 15.4 The Scheduler And Dispatcher
  => 15.5 Memory Management
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  => 15.7 Backing Store Management
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  => 16.1 High And Low Level Languages
  => 16.2 Language Classification
  => 16.3 Language Generations
  => 16.4 Logic Programming
  => 16.5 Choosing A Programming Language
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  => 17.1 Data Transmission
  => 17.2 Local Area Networks
  => 17.3 Wide Area Networks
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INDIA
10.2 Linear Lists
Section 10.2

10 Data Structures

10.2 Linear Lists

A linear list is a dynamic data structure in which the data items are held one after another in sequence.

In order to implement a linear list we need an array large enough to hold the maximum sequence that can occur.

We also need:

  • a variable to hold the size.
  • a variable to hold to maximum size.

10.2.1 Inserting An Item

New items are inserted at the correct place. The variable holding the size must be incremented.

10.2.2 Retrieving An Item From A List

To retrieve an item we place the sought item in position 0 and search linearly through the list.

Example

train(0).dest = sought_value
pointer = 1

DO UNTIL train(0).dest = train(pointer).dest OR pointer = max
    pointer = pointer + 1
LOOP

IF pointer > max THEN
    found = 0
ELSE
    found = 1
END IF

10.2.3 Deleting An Item From A List

To delete an item from a list we first find the item using the code from the last section.

Example

Input item to delete

CALL the retrieve sub program to see if it is in the list and then get its location

IF found = 0 THEN
    display an error message
ELSE
    FOR current = pointer to size
       train(current) = train(current + 1)
    NEXT current

    size = size - 1
END IF


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