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  Computing Notes
  => 1 Introduction To Computing
  => 1.1 Computer Hardware
  => 1.2 Computer Software
  => 1.3 The Human-Computer Interface
  => 1.4 Business Information Systems
  => 1.5 Batch Processing
  => 2 Word Processing
  => 2.1 Introduction
  => 2.2 Editing Facilities
  => 2.3 Bullets And Numbering
  => 2.4 Layout Facilities
  => 2.5 Headers And Footers
  => 2.6 Style Controls
  => 2.7 Spelling And Grammar Checking
  => 2.8 Inserting Columns
  => 2.9 Borders And Shading
  => 2.10 Tables
  => 2.11 Inserting Graphics
  => 2.12 Mail Merging
  => 2.13 Macros
  => 3 Programming In QuickBASIC
  => 3.1 Introduction
  => 3.2 Variables, Input And Output
  => 3.3 Arithmetic Operators
  => 3.4 Iteration
  => 3.5 Selection
  => 3.6 Functions
  => 3.7 Subprograms
  => 3.8 Recursion
  => 3.9 Arrays
  => 3.10 Program Structure
  => 3.11 Jackson Structure Diagrams
  => 3.12 String Processing
  => 4 Data Representation
  => 4.1 Different Computer Codes
  => 4.2 Binary Integers
  => 4.3 Higher Number Bases
  => 4.4 Graphics, Sounds And Other Interpretations
  => 4.5 Fixed Point Binary Numbers
  => 4.6 Floating Point Binary Numbers
  => 4.7 Range And Accuracy
  => 5 Spreadsheets
  => 5.1 Introduction
  => 5.2 General Features
  => 5.3 "What If" Calculations
  => 5.4 Changing The Workbook's Appearance
  => 5.5 Relative And Absolute Reference
  => 5.6 Sorting And Filters
  => 5.7 Charts
  => 5.8 Lookup
  => 5.9 The IF Function
  => 5.10 Goal Seeker
  => 5.11 Solver
  => 5.12 Macros
  => 6 Files
  => 6.1 File Concepts
  => 6.2 Serial & Sequential Files
  => 6.3 Indexed Sequential Files
  => 6.4 Random Access Files
  => 6.5 Overview of File Processing
  => 7 Standard Algorithms
  => 7.1 Linear Searches
  => 7.2 Binary Search
  => 7.3 Internal Sorting
  => 7.4 External Sorting
  => 8 Legal Issues And Data Security
  => 8.1 The Computer Missuse Act 1990
  => 8.2 The Data Protection Act 1984
  => 8.3 Computer Fraud
  => 8.4 Software Copyright
  => 8.5 Viruses And Trojans
  => 8.6 Security Of Data
  => 8.7 Data Integrity
  => 9 Databases
  => 9.1 Flat-file Databases
  => 9.2 Introduction To Relational Databases
  => 9.3 The Aims Of Database Normalisation
  => 9.4 Security And Integrity Issues
  => 9.5 Database Management
  => 10 Data Structures
  => 10.1 Introduction
  => 10.2 Linear Lists
  => 10.3 Linked Lists
  => 10.4 Queues
  => 10.5 Stacks
  => 10.6 Binary Trees
  => 11 Systems Development
  => 11.1 Introduction
  => 11.2 Analysis
  => 11.3 Design
  => 11.4 Graphical System Representation
  => 11.5 Development
  => 11.6 Testing
  => 11.7 Implementation
  => 11.8 Maintenance
  => 11.9 System Documentation
  => 12 Peripherals
  => 12.1 Input Devices
  => 12.2 Output Devices
  => 12.3 Storage Devices
  => 13 Computer Architecture
  => 13.1 The Processor And Memory
  => 13.2 The Fetch-Execute Cycle
  => 13.3 Data Buses
  => 13.4 Processing Architectures
  => 13.5 Assembly Language
  => 14 Translation
  => 14.1 Interpreters
  => 14.2 Compilers
  => 14.3 Compilation Phases
  => 14.4 Assemblers
  => 15 Operating Systems
  => 15.1 Operating System Functions
  => 15.2 Different OS Modes
  => 15.3 Job Control Language
  => 15.4 The Scheduler And Dispatcher
  => 15.5 Memory Management
  => 15.6 Peripheral Control
  => 15.7 Backing Store Management
  => 16 High Level Programming
  => 16.1 High And Low Level Languages
  => 16.2 Language Classification
  => 16.3 Language Generations
  => 16.4 Logic Programming
  => 16.5 Choosing A Programming Language
  => 17 Computers & Communication
  => 17.1 Data Transmission
  => 17.2 Local Area Networks
  => 17.3 Wide Area Networks
  => 17.4 The Internet
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INDIA
10.5 Stacks
Section 10.5

10 Data Structures

10.5 Stacks

New items are added to a stack by placing then on top of the stack (called pushing).

Items are also removed from the top of the stack.

This is an example of a Last-In-First-Out (LIFO) data structure.

A stack can be impressed by means of an array and two variables.

10.5.1 Stacks In Program Translation

Stacks are used in calculations and translating from one computer language to another.

Example - Interpreting Scopes

For the purposes of this example:

() - These are parenthesis
[] - These are brackets
{} - These are braces

Rule - Scope openers must match scope closers.

A stack is used to keep track of the scopes encountered. This works by going left to right and:

  • whenever an opening scope is encountered it is pushed onto the stack.
  • whenever a closing scope is encountered the stack is popped and a comparison is made.

So for p + (q × [x - y] - {s - t} / q)

The comparisons were valid each time the stack was popped and the stack ended up empty so there were no errors.

Example

Each instruction in the program has an address. When a subprogram is called, the return address (the next line) is placed on the stack. When the sub is exited the stack is popped and program flow continues at the next line.


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